Judging Rubric

Criteria Definition/Range of Outcomes SCALED SCORE
1 to 10
1=lowest 10=highest
Ambition of Problem: scale and complexity of the problem being explored •solution provides a better/faster/clearer way to solve the problem than existing solutions
•adds functionality beyond that provided by an existing solution
•new project tackles a problem that has been overlooked or ignored in the past, or attacks a problem with a new angle, on a bigger scale, or on a higher level

Innovation of Solution: scale and novelty of the technology being used, and/or the architectural approach taken •technology or design breaks new ground in the industry at large
•project makes a profound break from established design (e.g., implemented in an entirely different programming language, uses an entirely different deployment or infrastructure model, a major new architectural direction)
•project adds a major departure from established design
•code adds new twist on established design
•chosen technology, design, or solution is already deeply established

People Impact: total impact of the idea and impact on targeted population •the functionality provides significant benefit to the ""end user"" and it has a major positive impact
Quality of Presentation: team's ability to present solution •the presentation clearly articulated the chosen problem and the designed solution was easy to understand.
Quality of Final Project: judges can clearly see that that the solution (e.g. prototype, code, etc.) functionality is behaving as expected •the team presented a working prototype, mock-up, code, or other such solution that portrayed a realistic solution that could continue to be developed
Teamwork/Collaboration: team's ability to work together and contribute to project (as evidenced in project brochure and presentation) •presentation conveyed that:
- all team members contributed to solution
- each student had a voice in many project decisions
- students shared ideas
- students worked together to solve problems


TOTAL POINTS (60 possible):